[Xpilot-hacks] map preview Colors?

Jarrod Miller millerjl98 at yahoo.com
Mon Jan 19 15:47:40 AST 2004


You could use the defines from the default_colors.h in
the Control directory. They all map to fltk colors
defines though, liek FL_MAGENTA. I intended to
eventually bend them to point to the colors as
selected by the client, so that the editor would draw
in the same colors as the client is configured to use.
(Of course, I'd also like the editor to be able to
draw in textured wall mode, blockbitmap mode, etc.)

Shouldn't be hard to do the color bit. Since all this
information is readily available through the ini
Class, although it would mean adding the ClientINI to
the mapeditor.

Jarrod




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