[nSLUG] trek in bsd games

Stephen Yorke syorke at gmail.com
Thu Dec 11 22:15:19 AST 2014


Actually, Microsoft open sourced .net... You should be seeing it showing up
in repos soon.   ;-)

Sent from my Samsung Ativ S running WP8
------------------------------
From: Oliver Doepner <odoepner at gmail.com>
Sent: ‎2014-‎12-‎11 8:47 PM
To: Nova Scotia Linux User Group <nslug at nslug.ns.ca>
Subject: Re: [nSLUG] trek in bsd games

Might seem crazy but C# / DotNet could be runnable on Linux using Mono.

On Wed, Dec 10, 2014 at 3:14 PM, Stephen Yorke <SYorke at dezignnet.com> wrote:
>
>  Why  not just take the original and run it through a BASIC interpreter?
>
>
>
>
>
> *From:* nSLUG [mailto:nslug-bounces at nslug.ns.ca] *On Behalf Of *D G Teed
> *Sent:* Wednesday, December 10, 2014 2:23 PM
> *To:* nslug
> *Subject:* [nSLUG] trek in bsd games
>
>
>
>
>
> Back in the days of DEC, we played an ASCII game
> called trek.  I recently remembered it.  I found
> trek exists within bsdgames collection on Debian.
>
> However it is changed.  The man page isn't useful, help
> commands don't seem to work, and guessing isn't filling
> in the blank spots.
>
> The direction of movement (or torpedo fire) used to
> be 1 (or maybe 0) for directly right, 2, for the next
> 45 degree counter-clockwise increment, then 3 for
> straight up, etc.  Units of travel distance used to be
> warp distance of 1 to move one full sector away,
>
> or fractions of 1 to move within the quadrant.  Now there
> are impulse and warp.  When the game begins one
>
> has to choose a game length and this clashes with
>
> many of the warp move commands, complaining
> this would take up 300% of the remaining game time
>
> or something similar.  I don't remember that being
> a possible error in the past.
>
> Has anyone played the current incarnation of trek and know
>
> where to find some orientation?
>
> There is a project to redo the old 1971 version, which has
> been recoded from BASIC to C#.  The project does a 1 to 1
>
> rewrite of the BASIC code, using labels like line numbers
> and lots of goto !  As the site says : "the result is some of
> the sickest code I’ve ever keyed into a computer"
>
> http://www.codeproject.com/Articles/28228/Star-Trek-Text-Game
>
> But of course I'd like something I can run on Linux.
>
> I don't know if there was ever a version which was ncurses
> based or similar.  I had written my own trek in TRSDOS
>
> BASIC and it had more of an ncurses type of interface.
>
> (Although the first one I played was on
> the PDP timeshare and printed the outputs on paper.)
>
>
>
> Anyone out there remember having fun with that game?
>
> _______________________________________________
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> nSLUG at nslug.ns.ca
> http://nslug.ns.ca/mailman/listinfo/nslug
>
>

-- 
Oliver Doepner
Software Engineer
http://oliver.doepner.net/
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